The magic of SRNW (Self-Regulating Networks)
As you might have seen a guide about self-regulating SBahn was recently added to our Wiki. As #openttdcoop thinks large, we took it a step further and created a complete Self-Regulating Network (SRNW)...
View ArticleEven or odd: the perfect join
Back in February, Tim blogged about the differences between even and odd train lengths. This post posed it was better to use odd train length because they use less space when queuing. To see what...
View ArticleOptimization of Logic – Logic Gates [Part II]
Almost half a year ago I blogged about Logic Gates and already the headline promised that this story is not over yet. Now, I was finally able to concentrate my thoughts about logic gates again and was...
View ArticleAbout Curve Lengths
Every game we have the same discussion about what Curve Length (CL) to use to allow trains to maintain their maximum speed while still keeping corners as tight as possible. After some experimenting and...
View ArticleBig hubs in a nutshell – finding a universal hub design
Recently I started playing a game on my own, featuring some LL-RR main network. When I had to build my first ever 4-way hub for double tracks, I first took a look at the Junctionary just to find out...
View ArticleFail-Safe Joiners, Priorities and the Cyclotron example
Some days ago I stumbled upon openttd wikis page about Railyway Designs and I saw the Cyclotron created by Pitt2. Those high speed injectors are not too new and we experimented with them a lot. Though...
View ArticleAdvanced Building Revue 01
As we all know, we are a community based on cooperation. This also means that we must understand each other and see what each thing is supposed to do. I would like to talk about reading other’s ideas...
View ArticleAdvanced Building Revue 06: Hubs
The fun, the creativity, the high league, the madness, the spaghetti, the mess, the weirdness, the braindisruptors. What else is so typical for our superior gaming style? Building hubs. In this article...
View ArticleAdvanced Building Revue 07: Stations
Building stations is one of the most essential things in OpenTTD. To build a station doesn’t require any experience (besides knowing which button to press), although construction of a station that...
View ArticleAdvanced Building Revue 08: Overflows II
It is quite a long time since the first article on overflows got introduced. As time passed by, I developed this topic towards the form of overflows we use now and I may mention something we haven’t...
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